Heck with 3gl, Assembler and pluggable boards are the way to go -:)

> Tom writes:
> > I have gone full circle on all of this. 4GL tools (not languages)
are
> > certainly seductive in their promise to deliver results more quickly
> > and, by and large, simplify the task for the programmer. But then,
by
> > and large, they turn out to be resource hogs.
>
> Inside every 4GL program is a 3GL program trying to get out.
>
> G.
>
>

--
Thanks,

Jon Temple


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